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North American Bitcoin Conference Event Notes
Charles Erdman Charles Erdman

North American Bitcoin Conference Event Notes

The following are my official observations from the conference, the prevailing attitude and a radio interview done from the floor of the event. Revealed are some insights that will definitely play out in 2019.

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Panel: The Art of UX.
Charles Erdman Charles Erdman

Panel: The Art of UX.

A panel discussion in Savannah, GA at the Geekend conference yielded an interesting conversation on the nature of user bias. Are you biased? Of course you are. And so is everyone on your team. In this session, learn how to address prejudice, assumptions and bias when designing for different audiences.

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Where do ideas come from?
Charles Erdman Charles Erdman

Where do ideas come from?

Ideas are mysterious things. This short film reflects on how they appear and manifest for different creative types. It's a fun reminder and can help set the course for your day.

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Addressing financial skepticism at TD Ameritrade
Charles Erdman Charles Erdman

Addressing financial skepticism at TD Ameritrade

It's never been a better time to invest, says TD Ameritrade. So why aren't people? Is the personal investing market becoming obsolete? I was asked to bring my thoughts to Chicago for 3-days to address "skepticism" in the investing world. It yielded some great reminders and insights.

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BB8 and the Holy Grail of XD
Charles Erdman Charles Erdman

BB8 and the Holy Grail of XD

BB8. A magical droid from the Star Wars VII movie, The Force Awakens, was originally just plastic, circuit boards and gear wheels. The trick to giving it a personality is revealed here along with the larger design lessons which are my Holy Grail of Experience Design.

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Speaking Up @ Charles Schwab
Charles Erdman Charles Erdman

Speaking Up @ Charles Schwab

Back at the end of 2015, I was asked to speak at an internal event being hosted by the Charles Schwab corporation on designing for innovation. I squarely addressed the problem with going to market with technology that isn't designed for humans. I make the case for a user-centered design approach. 

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